TVS: Virtual Reality CMS
A centralised command center for creating, managing, and scaling VR-based training.
Automobile · India · Web Platform · VR Training & Assessments · Trainer-Focused Tool

02
Core Personas

06
Core
Modules Designed
02
Assessment Creation Modes

5+
Language Enablement

01
End-to-End Training Flow
100%
Trainer-Controlled Console

What We Heard
From Stakeholders (Business-side voices: Training Heads, Operations Teams)
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We need one system to manage all VR trainings and assessments.
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Assessment creation takes too much manual effort.
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Content must work across multiple languages and regions.
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Trainers should have full control, without technical complexity.
From Users (Trainers & Trainees)
TRAINERS
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Creating assessments step-by-step is time-consuming.
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We need flexibility to edit AI-generated content.
TRAINEES
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Training content should feel structured and clear.
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Language should not be a barrier.
Challenges
Design Direction
Clarity First
Every screen focuses on one clear action.
Scale-Ready Design
Built to support regions, languages, & growing training needs.
Flexibility by Default
AI-generated content is always editable.
Trainer Empowerment
Full control without technical friction.
Trainee Persona

Trainer Persona

Typography & Color

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Experience Through Users’ Words
Outcomes Achieved
The web console enabled centralized monitoring and control of VR-based training across service centers, bringing clear improvements in efficiency and quality. Trainers gained real-time visibility into trainee progress, errors, and completion status, reducing manual follow-ups and dependency on physical assessments.
Training became more consistent and scalable, while technicians benefited from structured feedback and faster skill development. Overall, the solution shortened training cycles, improved troubleshooting accuracy, and ensured higher confidence and readiness before technicians worked on real vehicles.









